The contract doesnt show up under 'Contracts' when I click on my town center, but does show up under 'Advancement'. I cant seem to deliver wall panels from my carpentry to my town. But people with bugs should help fix them instead of just ♥♥♥♥♥♥♥♥ and moaning and acting like an entitled 5yr old. Hello, I am trying to advance my village, but I cant complete one of the contracts to do so. Auctions consist of one seller and a number of potential buyers, so the property is sold to. They also take place between the bidder and the auctioneer. Are there bugs that could happen? Also, yes. Updated July 14, 2020: Auction contracts are agreements between a seller and a buyer, in which the seller agrees to sell an item or property for the highest bid and the buyer agrees to pay it. ![]() Excavator Build a Tunnel of at least 25 tiles long. Entrepreneur Place your first Production or Logistic building. Does it usually work without hiccups once you understand those intricacies? Also, yes. Engineer Build a Bridge of at least 25 tiles long. Not surprisingly, procurement contracts are frequently renegotiated giving rise to substantial design changes and cost increases. Is the system intricate and very nitpicky? Yes. Contract price is nearly 6 lower than previous auction in 2019, which could ease pressure on energy bills Alex Lawson Energy correspondent Fri 05.54 EDT Last modified on Fri. I'm even on the experimental branch and even the newest stuff is working as intended for me. That's literally the only time this has happened to me. So I turned off auto for that producer on one of them, and then manually sent the resource to the right one real quick, and done. And it was, as someone else described, because I had one producer within the range of two different warehouses set to auto. Now, personally, I have only had that problem once. And if you ARE just still somehow doing it wrong, just know that almost no one else is having your problem. So, if it WAS a weird, highly specific series of bugs, you should probably file a legit bug report and upload and save files associated. It can only be a series of weird bugs that are pretty specific, OR you're still somehow doing it wrong. In addition, you can go to the producer (in this case the water siphon) and on the "Destinations" tab, change it from "auto" to "Manual". Now the warehouse won't take in that water any more. ![]() So if you don't want it to take in water, you go to the "Incoming" tab and set the switch to Off. If I drop the warehouse in there, it auto-re-directs everything to the warehouse, unless I turn this off.Ģ) Warehouse automation regions can be reduced.ģ) If you go to the warehouse "Incoming" and "Outgoing" sections, you can turn off any factory in the region. ![]() However, I have my lumber yards and water siphon manually sending trucks to factories and air purifier. For example, I have a wood factory region, and want to collect the furniture parts. This has been immensely helpful to me when I am adding a warehouse to an area that has a bunch of custom stuff. I am guessing that you have multiple warehouses with overlapping ranges, so one producer building actually delivers to two warehouses.ġ) There is a switch in the Game Settings (esc) menu that lets you switch off default-auto warehouse behavior. The downside is that they automate the delivery of everything in range. So the whole benefit of warehouses is that they automate the delivery to everything in their range.
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